![]() ![]() ![]() Many quests have timers, adding a sense of constant urgency (and curiosity) as to how things resolve depending on your choices, and whether you fail or succeed (or, in my case, choose the wrong dialogue!) You’re quickly let loose into the outside world to solve this urgent problem, and eventually choose from three faction-based questlines as you see fit, with multiple outcomes and dialogue to accommodate your choices and/or failures, and a surprising amount of variation on offer.įor instance, Cierzo (the opening village) can be saved or entirely destroyed depending on whether you fail a certain quest, while your pathway through the main story is unique depending on which faction you choose – the Holy Mission of Elatt (to be free of family debts), the Blue Chamber Collective (to begin a new debt-free bloodline), or the Heroic Kingdom of Levant (to be free of past ties entirely), with a fourth made available through the Soroboreans DLC. You apparently survived an expensive sea voyage, and the town gives you 5 days to pay the costs for failure and the loss of the other sailors. The story, in contrast, is a grounded and inglorious premise compared to the ‘epic’ approach of other fantasy RPGs after a barebones character creator, you (and a friend, if you have one handy) start as a humble commoner living in a small village, with a family debt that goes back generations. Such complexity is initially overwhelming and even a little clunky, but the ambition is alluring. You also only gain abilities and stat increases through quests or paying for training, rather than traditional XP. Food spoils and equipment deteriorates, you can’t fast travel everywhere, and there’s no waypoints to guide you. There are hunger, thirst, fatigue and warmth systems to tend to, melee, magic and ranged combat to learn, hordes of loot to scavenge, and crafting and skill systems to gradually upgrade through vendors. Outward is a third-person adventure that blends several action-RPG and survival systems together to offer a smorgasbord of gameplay mechanics and role-playing experiences. ![]()
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